Academic structure, teaching phases, and curriculum for Bachelor's Animation & Games at Nord University.

Games and Entertainment Technology
Teaching phases
Game and entertainment technology
Study includes programming languages, game design, simple animation, 3D modelling, rigging, rendering and entrepreneurship.
Exchange or project work
The main exchange window is described in semester 5, with additional possibilities subject to the programme and partner arrangements.
Applying to Nord University?
Students Traffic verifies seat availability, checks current recognition status, and prepares your complete application for Nord University. The consultation is free.
Academic structure, teaching phases, and curriculum for Bachelor's Animation & Games at Nord University.

Games and Entertainment Technology
Teaching phases
Game and entertainment technology
Study includes programming languages, game design, simple animation, 3D modelling, rigging, rendering and entrepreneurship.
Exchange or project work
The main exchange window is described in semester 5, with additional possibilities subject to the programme and partner arrangements.
Applying to Nord University?
Students Traffic verifies seat availability, checks current recognition status, and prepares your complete application for Nord University. The consultation is free.
Tuition fee and hostel estimate
Year-wise cost data is not currently published for this program.
Training & support
Practical training & industry exposure
Practical learning is programme-specific: Biology combines lectures, laboratories, field activities and a possible 15-week work placement; Games and Entertainment Technology covers programming, animation, 3D modelling, rigging and rendering; Film and TV Production is built around production learning and exchange options; Biosciences uses modern laboratories, research farms, specialisation work and possible research-vessel activity. These are academic opportunities, not guarantees of employment or professional authorisation.
Tuition fee and hostel estimate
Year-wise cost data is not currently published for this program.
Training & support
Practical training & industry exposure
Practical learning is programme-specific: Biology combines lectures, laboratories, field activities and a possible 15-week work placement; Games and Entertainment Technology covers programming, animation, 3D modelling, rigging and rendering; Film and TV Production is built around production learning and exchange options; Biosciences uses modern laboratories, research farms, specialisation work and possible research-vessel activity. These are academic opportunities, not guarantees of employment or professional authorisation.